Blender-Addon-Photgrammetry-Importer

This documentation describes an addon for Blender that allows to import different reconstruction results of several Structure from Motion and Multi-View Stereo libraries.

Supported libraries (data formats):

In addition, the addon supports some common point cloud data formats:

1 Requires pillow to read image sizes from disk. 2 Requires pillow for point color computation.
3 Requires pyntcloud for parsing. 4 Requires laspy for parsing. 5 Requires lazrs for parsing.

The latest release of the addon is currently compatible with Blender 3.1.2 onwards. For older Blender versions you might find a suitable release here.

Getting Started

There is a short tutorial video that shows how to

  • install the addon

  • compute a reconstruction with Meshroom

  • import the results into Blender

Example Results (Shipped with Addon)

This repository contains an example Colmap model. The following image shows the imported camera poses, image planes and point cloud in Blender’s 3D view.

_images/import_result.jpg

The input images of the Colmap model are located here: https://github.com/openMVG/ImageDataset_SceauxCastle.

The addon computes an animated camera with corresponding background images from the reconstructed camera poses.

_images/camera_animation_background.gif

There is also an import option that allows to interpolate the reconstructed camera poses.

_images/camera_animation.gif

In addition, the addon allows to import meshes contained in the workspaces of specific libraries. Manually imported meshes can also be aligned with the corresponding reconstruction by following the instructions here.

_images/mesh_3d_view.jpg

The addon offers an option to draw big point clouds with OpenGL to reduce computational requirements. The addon provides a panel to export these OpenGL point clouds renderings - see Point Cloud Visualization and Rendering.

_images/import_result_opengl.jpg